Wednesday, September 21, 2022

Expectancy-Value Training: Values & Components

 


Tris wipes the sweat from her brow. She looks around her as her teammates start to cheer. Is she dreaming or did she just pass the final round of training?

Expectancy-Value theory represents three components, expectancy, value, and motivation (Reeve, 2008). A person is motivated to act on a goal because they expect a valuable future. If their expectancy for the goal is too low, their motivation decreases. Tris is highly motivated and expectant to pass her training and start her new life in the Dauntless faction.

Value components in the expectancy-value theory include interests, reasons, goals, utility, and cost (Reeve, 2008). These factors drive the person’s motivation to continue in their goals. If the value is too low, the motivation decreases. In this character expose, I describe and explain three of the five components: reason, goals, and cost of value in Tris’ motivation.

Goal

Tris finds out that she is superior at the computer simulation training sessions to her peers. That gives her that extra leverage of confidence in her goals. Now if only she could master more physical training sessions, like fighting!

The goal is a type of value in the expectancy-value theory (Reeve, 2008). Goals characteristically attribute to achievement goals, future goals, and mastery of a subject. The achievement goal theory means that a person attempts to obtain direction, meaning, and purpose for their goal. Goals direct the focus and energy of actions.

Tris’ initial goal is to pass her training, but when she finds out she has the lowest score on the scoreboard, she changes her long-term goal to short-term. Her new goal is to pass a threshold to qualify for passing the training. Tris uses achievement goals to direct her and give meaning and purpose to her goals (Reeve, 2008). As Tris slowly works her way up the scoreboard, her achievements influence her goal striving. She is improving!

Cost


Cost is a second value component (Reeve, 2008). Cost is the time, effort, and identity put into a goal. The expectation is a return of benefits from the effort put into the goal.

Tris gives up her family, and her previous identity, and commits her future to her new role as a member of the Dauntless faction. She spends every moment of her waking life trying to pass her initial stage of training. Tris experiences poor peer support after she loses some fights, damaging her self-presentation (Reeve, 2008). Seeking feedback from her mentor, she continues to spend time and effort on her goal-striving. However, Tris is impatient and worried she cannot improve before the training deadline. The cost is almost too high for her. Thankfully, benefits from her costs appear towards the end of her training, and Tris becomes more motivated to continue as she sees an improvement in her performance.

Reason

Reason is the third value component (Reeve, 2008). This component answers the reasons for goal-striving. The reason value component corresponds with self-determination---last week’s blog---with extrinsic and intrinsic reasons, identified reasons and introjected reasons for goal striving.

At the beginning of her training, Tris experiences some guilt over not being confident about her test results. This introjected reason influences her to pass her training since the cost of failure would mean death (Reeve, 2008).

Over time, Tris passes difficult training obstacles, and she experiences enjoyment over her accomplishments. Tris continues to push herself towards the final goal: passing her training. Over time, she experiences positive feedback, rewards, and enjoyment, which further influence her reasons for not giving up.

Expectancy-Value: 3 Constructs

Three constructs help determine the motivation of expectancy-value theory: accomplishment, measurement, and avoid vs. approach (Reeve, 2008). The accomplishment component is the goal of what a person is trying to achieve. The measurement component is the standard that measures the goals. The “avoid vs. approach” component determines whether the person approaches or avoids goals.

Tris’ accomplishments appear not a moment too soon, as she barely passes her initial stage of training. According to the high stakes scoring system in Dauntless, Tris is not the highest scoring trainee. She must continue pushing herself if she wants to improve.

Tris uses a combination of these components in the expectancy-value theory (Reeve, 2008). At first, Tris’ goal is a performance approach. She wishes to perform better than her peers. For one of her training sessions, her goal changes to performance-avoidance: she cannot afford to be the last person on the scoreboard! After Tris improves in her skills, she changes her goal-striving to a mastery approach, where she wishes to master her computer simulation skills.

References

Reeve, J. (2008). Understanding Motivation and Emotion. Hoboken, NJ: Wiley.

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